We played one of the videos of the stories, and then captured images that told part of the story. We copied these images into Inspiration (via Paint), and in this way we were able to retell the story. This static visual representation of the story forced the reteller to rank which pictures were truly relevant to the story. In this way a teacher could ask the students to retell the story in 20 pictures, then 10, then 5. This was a good exercise in higher order thinking, and yet another way that ICT skills could be incorporated into learning and teaching, making lessons dynamic and engaging. I will definitely be using this in teaching.
We then explored the concepts of graphs, using M&M's. Students sort the M&M's in a packet into their various colours, and collate the results in Microsoft EXCEL. These data can then be used to create graphs. At this stage of development, the graphs can be vivid and colourful, even 3D, with pictures attached. The activity is a fun and engaging way to introduce EXCEL. The next time they use the program they can graph other things, like hair, eye colour, ages etc.
This exercise can then be used to explain what is the real purpose of graphs; they can be used to gleam lots of information. For instance, we can ask "why are there so many brown M&M's"? We can then go on to form an hypothesis: Brown M&M's are cheaper to make than colourful ones". We can then test this hypothesis by running an experiment. This leads us to the concept of the usefulness of experiments and concepts of economics. We can also use the exercise as an engaging way to learn about factories, health issues, history of sweets, pros and cons of sugar, where sugar comes from, the importance of the farming industry, ecological effects of farming, etc etc etc etc etc!!!!
Graphs in primary schools can be colourful and engaging; a good introduction to the plainer look of graphs in later study.